Newsletter
  • Get a newsletter digest every Friday:
Contact

Send me feedback, tips, bug reports, and anything else:

About me and the blog

My name is Marcin Wichary (he/him). I’ve worked as a UX designer, typographer, front-end person, and manager at Google, Medium, and Figma. I’ve also written a book about keyboards and typing, gave talks, and published essays about design, typography, and technology.

Unsung is my blog about software craft and quality.

More info about Unsung

Send me feedback, tips, bug reports, and anything else:

More info about Unsung

“Rather than trying to fix this mistake, the developers leaned into it hard in the sequel.”

A fun 16-minute video from outsidexbox with 7 examples of videogame bugs where the game creators not only owned up to their mistakes, but creatively acknowledged or remixed those bugs in subsequent versions:

I didn’t know about most of these, so I did some googling and created a list for reference:

Off the top of my head, I cannot think of any non-videogame software that received a similar “bugs as lore” treatment from people responsible for the bug in the first place.

Microsoft made a blue-screen-of-death screensaver, but it was originally third-party, and kind of a prank? A mean-spirited one? I didn’t find this particularly good.

The likely second-most-famous error message, the fail whale, transcended Twitter and was even referenced in other products…

…but as far as I understand Twitter the company was itself embarrassed by it, and eventually switched the whale to a caterpillar.

(Those two examples aren’t really even bugs in the same category as those in the video, anyway.)