Fontificator

I thought about this the other day, and I thought it’d be fun to share this internal tool I made over a decade ago to aid with exploring options for Medium’s typographical redesign.

It’s called Fontificator. You can play with Fontificator here (desktop browsers only), or watch the likely confusing video below:

The motivation for building Fontificator came from two observations:

  • font previews on type foundry sites were generally too limited to get a real sense of how a certain typeface feels, and it was best to see a font in situ,
  • often an extremely tiny nuance – like adding some letter spacing, or messing with line height – was what separated something that was promising from something that seemed very far from working.

With Fontificator, I was aiming at this Doug Engelbart-esque notion of one hand on the keyboard + one hand on the mouse, and the UI where it was only necessary to point to an element, and the keys under your other hand would start working immediately – no clicking needed:

  • F and G to change the font,
  • – and + for font size,
  • ← and → for letter spacing,
  • ↑ and ↓ for line height,
  • < and > for opacity (for all the above you can hold Shift for bigger moves),
  • and, there are a few more shortcuts you can see at the top.

This way, we could move really, really fast. To accommodate that, Fontificator always tried to keep the current item under the cursor by counter-adjusting scroll position as needed.

On top of it all, a few more shortcuts:

  • ⇥ and ⇧⇥ move very quickly between different types of stories so you can preview that,
  • Space compares to the original/​current version,
  • 1–9 allow you to switch to different “slots” so you can have various presets ready to compare,
  • Esc hides the toolbar for maximum immersion,
  • ⇧R resets.

You can also edit any text if you are so inclined, and also drag in any font file from your computer onto a paragraph – then that font becomes part of the F/G stack. (Bernino Sans and Freight Text were the starting fonts before the redesign.) On the left, you can also see a naïve mobile preview – there was also more sophisticated on-smartphone preview, but I removed it from this restored version.

Fontificator was literally made for an audience of 2–3 designers (and perhaps 1–2 stakeholders in read-only mode), and it was surprising to me how quickly one could master this strange tool, have fun with it, and feel the page’s typography becoming much more malleable. We also put up a more “traditional” list of contenders on the wall…

…but it was in Fontificator where we learned the most.

I love internal UIs because they allow you to go very wild and very tactical. If you have one you’d be willing to share (maybe it, too, is on the other side of the statute of limitations?), or one you already wrote about or spotted someone else doing so, please let me know!

Raycast’s confetti cannon

Among many genuinely useful deeplinks you can use to control Raycast from afar in a simple way, I just spotted an interesting one:

raycast://confetti

This is what it does:

Despite it being a confetti cannon and nothing more, I think it goes deeper than stuff like e.g. Asana’s “celebration creatures”, and it deserves recognition for three actually kinda serious reasons:

  • You can use it to quickly test whether you’re wiring deeplinks correctly. It’s clever the Raycast team put it at the beginning of the doc page; I think every API or a complex connection method should have a simple and delightful “success scenario” for two reasons: to celebrate you establishing that connection, and to have something so simple it cannot itself be misbehaving (this way you know that if you can’t get confetti to work, you for sure messed up something elsewhere).
  • Once you know how to invoke it from far away, it’s also great for testing other things. Sounds can be muted. In JavaScript, console.log() can be too buried if you don’t have a console open or visible, and alert("Test") is kind of depressingly old-school and steals focus. This HUD-like thing feels like a modern way of approaching this: You know you’ll notice it when it fires away, and it will leave no lasting damage. (Okay, fair, it does steal focus too, so that’d be one thing to improve.)
  • It has great production value. I hate perhaps all of Google’s search easter eggs because they’re built so extremely cheaply – try searching for “do a barrel roll” or “askew” (and no, I’m not going to dignify them with links because links are my love language). It’s rare and worth celebrating when something that could very well be an internal joke or a test feature for nerds is actually something you want to use because it’s so well-made. (See also: Linear’s internal testing UI.)

Linear’s clever internal redesign UI

I was impressed with this clever internal interface at Linear, shown inside this larger blog post:

The dev toolbar exists directly inside the app and allows us to easily toggle feature flags on and off. When something didn’t look right in the refreshed UI, it took us just one click to compare it with the previous version. That made it easier to determine whether the refresh had broken something or whether it had behaved that way before. Having the updates live behind feature flags also meant that instead of developing the redesign in isolation and shipping all the changes at once, we could integrate incremental changes to the platform.

I also cut it out here so it’s easier to see:

Here’s what I like about it:

  • It’s a separate UI surface: Rather than being awkwardly integrated alongside production UI and adding jank to it, it is a clearly delineated toolbar you know users won’t ever see, allowing the rest of the interface to always feel like production.
  • The feature flag toggling is easy: You don’t have to go anywhere else and possibly log in to toggle a flag, and you don’t have to wait for it to take effect. This will mean more people than just the core team members will be using it.
  • Toggling this particular feature flag is as easy as clicking on a tile: I don’t know if anyone can promote others flags their care about to be easily toggle’able tiles, but I can imagine this really beneficial, too.
  • The feature flag toggling is instantaneous without any visual jank: I understand that the best way to compare two things visually is to switch between them promptly in situ; our visual system is really good at spotting even small changes when aided this way.

Each one of the above bullet points is individually a small point of friction and easy to renege on, especially when it comes to internal-only interfaces. However, a combination of all of them results in great compounded interest, and I bet makes this interface effective – in addition to just feeling like fun to use.

Appreciate Linear sharing this internal detail; if you are using an interesting internal tool or UI that you are allowed to share, please consider it and let me know!