“Animating something and animating something well are two very different things.”
From Jakub Krehel, a new blog post about self constraint in the era when AI makes it easy to ignore constraints altogether.
My caveat is that the post doesn’t fully come together for me – jumping from AI to animations and then back to AI the way the author did does not feel cohesive.
At the same time, in the middle of the post, there are some nice examples of animating juxtaposed with overanimating that caught my attention. We talked about sugar and juice before, and this adds to that conversation. Here’s one example:
Not all animations need to be wholly meaningful and functional – just like not all graphic design, iconography, and typography have to be – but part of growth as a designer is knowing how to limit your budget of “superfluous” stuff even if no one else tells you to, and then how to spend that budget really, really well.