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My name is Marcin Wichary (he/him). I’ve worked as a UX designer, typographer, front-end person, and manager at Google, Medium, and Figma. I’ve also written a book about keyboards and typing, gave talks, and published essays about design, typography, and technology.

Unsung is my blog about software craft and quality.

More info about Unsung

Send me feedback, tips, bug reports, and anything else:

More info about Unsung

“But obviously, that’s just silly stuff.”

This 22-minute video by Karl Jobst describes a pretty wild discovery of a glitch called Crystal Storage Glitch, allowing to skip a certain level for much faster completion times in Mega Man X2:

I won’t spoil the glitch because it’s a fascinating combination of a corner case, a race condition, and even a dose of dumb luck. Its finding unveils almost like a scientific discovery over many years – first a theoretical possibility, then a first sighting done in a modified emulator, then confirmation made by a machine via a tool-assisted speedrun, and eventually actual performance by someone by hand. And a lot of this achieved by relative newcomers to the community, too.

There is certain poetry here in having to go slow to go fast – you’ll see what I mean.