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About me and the blog

My name is Marcin Wichary (he/him). I’ve worked as a UX designer, typographer, front-end person, and manager at Google, Medium, and Figma. I’ve also written a book about keyboards and typing, gave talks, and published essays about design, typography, and technology.

Unsung is my blog about software craft and quality.

More info about Unsung

Send me feedback, tips, bug reports, and anything else:

More info about Unsung

“Miss you, Tom.”

It’s Halloween Week on Unsung, where we’re sharing scary, spooky, and creepy stories.

This is a really enthralling video walking people through a 2023 fan-made Doom level myhouse.wad:

When I say “a fan-made Doom level,” I’m not doing it justice. It is not just a cool map, or just a technically impressive one. myouse.wad treats the Doom game engine as a canvas to tell a particular, and perhaps even poignant story, and a story could have only been told this way. From the author of the map, by way of an introduction:

Last August I lost a good childhood friend of mine, and took it pretty hard. When I was visiting my hometown for his funeral, I connected with his parents who shared with me some of his old belongings. Among them was a copy of an old map of his, backed up on a 3.5″ floppy from high school. Thomas and I were into amateur Doom mapping in the early ’00s, but I had never seen this map of his prior to uncovering it on one of the old floppy disks. As a way of paying tribute to him and all the great memories we had together, I took the plunge and installed Doom Builder in order to polish up his map and add a few modern amenities just for convenience sake.

And when I say “A really enthralling video,” I’m not doing that justice, either. In the summary of the 2023 BFI video awards, a reviewer wrote:

A masterpiece of recapping, Power Pak’s video is essentially a narrated journey through an ingenious mod. A good recap doesn’t just communicate plot, but also the point of the essay; this does both. Excellent pacing and vocal delivery communicates the tone of the map, and becomes a jumping off point for an analysis of horror in gaming / the oft-discussed topic of liminal spaces. […]

The video itself is performance, too, further blurring the lines between what is art and what is, erm, “real.”

This isn’t cheap machinima, and this isn’t a cheap walkthrough. Definitely worth checking it out.