Newsletter
  • Get a newsletter digest every Friday:
Contact

Send me feedback, tips, bug reports, and anything else:

About me and the blog

My name is Marcin Wichary. I’ve worked as a UX designer, typographer, front-end person, and manager at Google, Medium, and Figma. I’ve also written a book about keyboards and typing, gave talks, and published essays about design, typography, and technology.

Unsung is my blog about software craft and quality.

More info about Unsung

Send me feedback, tips, bug reports, and anything else:

More info about Unsung

“State-sanctioned monster executions over a server hiccup”

This is a really funny story happening in the online universe of Final Fantasy 11:

Once killed, a notorious monster shouldn’t respawn until after the next monthly tally, but lately defeated notorious monsters in Limbus have been reappearing early. That’s because, Square Enix said, “the server-side data recording the defeat status of notorious monsters is unexpectedly being cleared.”

Thus, there’s only one way to guarantee no players are robbed of hard-earned Limbus loot: Square Enix is dispatching Game Masters to personally murder every notorious monster in Limbus so the FF11 servers can properly verify that they’re really, truly dead.

“To achieve this, Game Masters will visit each World in sequence and defeat each motorious monster individually,” Square Enix said. “We apologize for the inconvenience.”

I know this is not a bug fix per se, but it’s interesting to be doing some bug cleanup from the inside.