“Why pay for an orchestra when your computer can do it all?”

A delightful 24-minute video from ToffeeBun about sampling in videogame music and how it changed over the years:

The video helped me understand the difference between tunes purely synthesized from soundchips, those sequenced with samples (e.g. MIDI or sound trackers), and those that are completely “streamed” (e.g. MP3). It’s stuff in between that’s the most interesting – it always is – with really surprising sources of samples (and, surprising samples!) needed to “perform” sequenced music.

The video itself is frenetically edited, and the opposite of “dry” (which I mean as a compliment).